[Gg] alan wake – writer in his own bestseller.
Before starting the story, a few words about the text that awaits you. It has the most reduced number of spoilers and any details, so I really hope that interested people who remembered the desire to play this game will be able to appreciate it and she will give them pleasant emotions. Well, I, in turn, wish you a pleasant acquaintance!
In creativity, as in any other profession, many of their nuances. Art, in one of the many interpretations, is a result of expressions by the Creator of the inner or external world through the artistic style. Therefore, people should deal with them, not only are creatively gifted, but the dog at this business eaten. Hence the logical question who will be able to tell the story more interesting and saturated than the writer? Just about one thing next will be discussed.
But before plunging into a gloomy history, saturated with the spirit of mysticism and fear, it is worth making a small essay about the “parents” of the game from the header – Alan Wake. They were the creative team of the studio Remedy Entertainment (Finnish company founded on August 18, 1995.) and no less respected screenwriter Sam Lake.
It was Finnish guys from Remedy Entertainment who gave many unforgettable memories from our childhood. Studio logo – on the left, screenwriter Sam Lake – right.
Despite the modest track record, the studio managed to become quite respected, and the reason for this was their previous Alan Wak’s creation – Max Payne. Games not only found a cult status, but also strongly influenced the game industry as a whole and surrounded itself with a “army” imitators.
Needless to say, to this day, Max Payne Not only one of the games of the “tube” times, but also an exemplary action that can give a head start to many modern imitators? However, we are not talking about him, but about the fact that in the wake of his popularity, the public was extremely interested in, then announced by the project from the studio that declared about itself.
For the first time, the news of the upcoming game appeared on E3 2005, Where the public demonstrated the first trailer, in which the camera flew among the deserted streets of a typical American outback, showed picturesque, at that time, open spaces, and the day was replaced in the evening and then flowed into the night. At the very end, an unknown man fled to the lighthouse, and suspicious figures were shown to the audience who followed the new hero.
The next appearance of the news about the development was at the presentation of Remedy on E3 2006 And X06 (Event annually held by the company Microsoft To demonstrate the consoles Xbox And Xbox 360 and related products), where in the new trailer it was already possible to observe some gameplay features, such as driving, the active use of light, and most importantly, it was possible to discern in all details the future hero.
However, after these news came the lull. Until 2009, the game disappeared from all the “radar” and appeared only at the exhibition Electronic Entertainment Expo, where the new trailer was shown, which encouraged the fact that all this time the development process did not stand still, but actively advanced forward: the place of action changed in the best direction-empty streets turned into normal residential quarters for a small town, whose was a cheerful way to anxious-frightening as a trailee show. New actors lit up, and the atmosphere gained a very definite look.
True, along with pleasant news, and disturbing details reappeared. It became known that the game is preparing exclusively for the then popular console Xbox 360, A PC The release is not only frozen, it may not take place at all. However, as is already known from past events, the game still visited users of personal computers, though two years later than the owners of the console from Microsoft.
Not to say that this Casushicasino.co.uk news was at least somewhat pleasant, however, as time showed, everything was safely done and you can exhale with relief.
2. And what kind of girl is this and where she lives?
Pants do not put on their heads, and therefore we will talk in order – from the tie to the features. Alan Wake – A mystical thriller, telling the story of a sought -after writer who fell into a state, which is popularly called a “creative dead end”.
Driven and oppressed, Alan and his wife are trying to escape from depression, going on vacation to the quiet and picturesque place of Bright Falls (a small town in the distance from large megacities). However, as usual, the vacation does not set from the very beginning, as a result of which the main character not only does not receive the sought -out calm, but also in the abyss of the dark secrets of the surrounding lake is rapidly losing everyone who was valuable, and the cherry is that the handwriting of the events is too much gives him to his own bestsellers.
It is in this cafe that the incredible series of events will begin, which will absorb the hero and the city with the head, forcing to go through many incredible trials.
After reading this form, it is difficult to say that the word “intrigue” is generally appropriate here, but it is not here at the forefront of the corner, but how the actions develop. Alana Wike can not be loved for the story itself (although it is quite fair for her), but for how it is told. This is a fresh, even today, and an ambitious look not on the surface, but in the depths of the problem. So let’s examine the patient in more detail.
If we talk about the method of presentation, the game is a semblance of a series in which initially six impressive in length and saturation of episodes (A nightmare, obsessed, ransom, however, a Nutcracker, care) and two more came out additionally (signal, writer). It is not true that this division is simply visual “cutting” the game of levels.
Created by all the rules of the series, every piece of the general picture is a complete, holistic work with its intrigue, tie, place of action and contribution to the general plot. Because of this and the fact that at the end each episode usually ends with a cliffHengerer-the story is absorbed in one sitting and fascinates so that it is quite difficult to tear ourselves up before the final titers on the screen appear, just like in a good series.
If we consider the episodes in more detail, then they are as filled with events as the general story. Various circumstances regularly occur in them, there are characters of varying degrees of loyalty and unique situations that should be discussed separately. At the same time, in the narrative there are no sagging and overturning of any of the components. The developers are very competently to introduce the audience into tension, so that later, when the player is running out, to launch a relaxing segment during which it will be possible to exhale and gain strength before the next crazy country.
Recognizable scenes from world culture, which here and there are found throughout the game – an integral part of the charm of Alan wak’s. For example, now the local Jack Nicholson cuts out the door with an ax right like in Stanley Kubrick’s film “Shine”.
In addition to the structure of the narrative, no less important for the entourage, we can also call the most important hero – Alan. Being a writer, he regularly comments in his head everything that happens in the manner of a book narrative: “”I had to do something. At any moment, Staka could start to destroy the door with an ax, Like Jack Nicholson in “Lighting”.” – Alan mentally reports when an ax is piercing at the door behind him, or”I understood that it was impossible to talk about what happened to me in the forest ..” – a thought flashes in his head when talking with a local sheriff.
Actually, the remarks from the side of the Wike and saturate the story with the necessary colors. How he describes the situations or presents some actions, often gives a certain self -passionaea, but not with a curly, but intentional, therefore, to follow what is happening, understanding not only What makes a hero, but also Why, It gets much more interesting.
3. Cultural heritage.
Being a game of a writer, she is not at all embarrassed to make many references towards real -existing famous personalities, such as Stephen King or Paul Oster, and art works – scenes from the previously mentioned “Shine” Stanley Kubrick And “Birds” of Alfred Hitchcock.
The scenes, however, remain recognizable references fitting into the general style of the narrative, and do not look like a thoughtless copy of the “best” of the originals. It is difficult to say where the line is between these concepts, but Alana Wakee manages to unmistakably and concisely follow it, remaining a unique work about a creative person who talks about a creative nightmare around.
And here is another terrible reference to real works – the house in which the friend and agent of Alan – Barry was barricaded, attacks a flock of brutal and starving birds, as if trying to repeat the events of Daphne Du Morye “Birds”.
As the developers themselves admitted, they sought to make the place where the players would visit the players as recognizable as possible. That is why the city of Bright Falls is very similar to the town Twin Pix From the series of the same name and at the same time as if who had come from the pages of the same Stephen King with his favorite state of Men.
All this makes the first immersion into the world around the world smooth and warm, as if you were returning to your home place, which has already seen before and have been here. Each such interweaving, in addition, is related by the game world with the one that we see outside the window, and therefore it is perceived differently.
4. The world in which we live.
In addition to such a native place where the hero will go, full shops, gas stations and residential buildings, one cannot but say about its population. Someone will meet only a couple of times, someone will proceed through the whole adventure, but each of them can be proudly called the personality. No matter how much the screen is allotted to the character, each of them will be able to prove himself from any side, so much so that the player will have his own opinion about each of the player. And here are just a couple of examples: